Battle Signals: Echoes of the Very Big Horn

Small tactical fantasy battle simulator about patience, timing, and patient timing. Created solo in 72 hours for Ludum Dare 59: "Signal".

As a respected general, your army stands in an awkward standoff, waiting for your command. Position your troops, reconsider your life choices, and, if there's still time, give the signal.

Use mouse or touch to play.
Click a troop button on the left, then click on the battlefield to deploy it.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
AuthorEugen Peters
GenreStrategy, Simulation
Made withUnity
TagsAuto Battler, Fantasy, Ludum Dare, Ludum Dare 59, Tactical
LinksLudum Dare
ContentNo generative AI was used

Comments

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(+1)

I’ve played through it a few times, but I don’t really understand how to do it, to be honest.

At first, they just kept piling on me while I was watching. Then I started defending (I didn’t notice much of a difference between defending and countering), and much later, I noticed you can attack. But it’s not entirely clear when it’s best to do that. Is there a timer specifically?

So, I somehow came to the conclusion that you just need to spam like crazy, and you can do it either through attack or defense, the main thing is to be quick. And you can basically use the starting guys + a knight.

Also, sometimes the click doesn’t seem to go across the board, or it just seems that way. I think the drag drop would be more visual here.

Overall, the game has a fun vibe and nice graphics with funny characters.

Thanks a lot for the feedback! Idea was to have a kind of a standoff-situation where you have to take a risk to attack early, or have some additional time to put more units. Perhaps whole thing had to be slowed down. Unfortunately the implementation was rushed, as usually happens on LD ;)

(+1)

ah, well, in general the idea was considered after some time spent studying the game